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Cleared the demo! I like how it shifts from puzzle to action depending on enemy placement and level design. Got stuck once in a room exitable only by rat tunnels when the possessing timer ran out, and died in spirit form by water/chasm (I didn't notice my health dropping, and I think they should just work like barriers instead), but it went pretty smoothly.

Thanks for playing! I didn't want the chasms to work like barriers because I wanted you to be able to run enemies into them if you want. But I will at least add feedback to make it clear you're losing health when that happens. I have a few changes planned that will fix the problem you had with the rat tunnels. I'm going to change the role of stamina so that it won't force you to depossess enemies, make it impossible to depossess while inside rat tunnels (or over chasms with a bat), and make rats and bats respawn where they're the only way to reach somewhere.

That makes sense! Keep it up :)