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Devlog
Archetype and the Four Winds of Hell
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Devlog
What's the Deal with Development Timelines?
November 10, 2024
by
serfofcinder
So now I want to do something a little different and talk about development timelines. And to do that, I’m going to need to give a little background. I started my full-time indie journey in January...
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Learning to Level Design: Trial by Fire. Also Earth, Wind, and Water.
July 26, 2024
by
serfofcinder
1
I’ve talked about a lot in my previous dev logs: character movement, the grappling hook, enemy AI and combat design. Lots about game mechanics. But none of those mechanics mean anything if you don...
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Enemy AI Tech Talk
May 27, 2024
by
serfofcinder
If you read my first dev log , you’ll know that one of the big inspirations I had was this GDC talk about Doom’s combat. They talked about several AI techniques they used to make their enemies so...
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The Making of the Grappling Hook
April 29, 2024
by
serfofcinder
From the earliest stages of development, I always wanted this game to have a grappling hook. I made one pretty early on, and it is the one feature I have reworked the most in this game. Iteration 1: J...
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Character Controller Tech Talk
April 13, 2024
by
serfofcinder
There are a lot of other things I want to write devlogs about, so I’ll start at the beginning: the character controller. For those not in the know, character controller is the term for how your char...
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Talking about Inspiration and Stuff
April 05, 2024
by
serfofcinder
I've been working on this game for about 9 months now, and this is the first I've put anything about it online. Sure, I've let friends people playtest it in-person, but as far as the internet is conce...
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